IR Remote Control Input
For the specific logic of an application (games for example), binding the remote control inputs can be helpful. Only a subset of all remote control keys is supported on the specific device. Only numerical digits are guaranteed to be supported. This feature must be tested by users on real devices.
Event onKeyUp()
Parameters
Parameters | Type | Required | Description | Supported Since |
---|---|---|---|---|
event (in listener) | Object | Yes | Plain JS object containing keyCode as number and keyName as string and type of event (always keyup string) | 1.3.0 |
Javascript syntax
await sos.input.onKeyUp((keyUpEvent) => {
console.log(`Pressed: ${keyUpEvent.keyCode} (${keyUpEvent.keyName})`);
});
Map of keyCodes:
Name | Key code | Name | Key Code |
---|---|---|---|
UNKNOWN | 0 | OK | 15 |
NUM_0 | 1 | YELLOW | 16 |
NUM_1 | 2 | BLUE | 17 |
NUM_2 | 3 | RED | 18 |
NUM_3 | 4 | GREEN | 19 |
NUM_4 | 5 | VOLUME_DOWN | 20 |
NUM_5 | 6 | VOLUME_UP | 30 |
NUM_6 | 7 | POWER | 31 |
NUM_7 | 8 | POWER_OFF | 32 |
NUM_8 | 9 | HOME | 33 |
NUM_9 | 10 | EXIT | 34 |
ARROW_LEFT | 11 | RETURN | 35 |
ARROW_UP | 12 | BACKSPACE | 36 |
ARROW_RIGHT | 13 | LOCK | 37 |
ARROW_DOWN | 14 |
Usage with Typescript
You can also use all these methods with signageOS TypeScript.
interface IKeyUpEvent {
type: 'keyup';
keyCode: number;
keyName: string;
}
interface IKeyUpEventListener {
(event: IKeyUpEvent): void;
}
onKeyUp(listener: IKeyUpEventListener): void;