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Browser (WebKit and Chromium) versions by each Platform

tip

We strongly recommend downloading and using the same version of Chromium that is used on the devices for which you are developing. If you will run the Emulator using the correct version you will speed up your development. Also, the Native debug depends on the same Chrome/ium version as is on the device (applicable for LG webOS).

There is no option to change the built-in version of Chrome/Chromium on the majority of platforms. The way how to approach this problem is to use polyfills and compile the JS app to ES5. Many essential features like file system, video playback, and others are covered by signageOS JS API and are standardized across all platforms.

Looking for an older Chrome(ium) version to test your Applet?

OSlink
Linuxlink
macOSlink
Windows 64-bitlink

Chromium version per platform

Depending on your OS, you should select the .zip file containing the installation, as example:

  • Windows - download the chrome-win32.zip
  • MacOS - downlad the chrome-mac.zip
  • Linux - download the chrome-linux.zip

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PlatformWebkit/Chromium versionUpdatableWindowsMacOSLinux
SSSP2Webkit ~ Chromium 32No--  
SSSP3Webkit ~ Chromium 32No--  
Tizen 2.4Webkit ~ Chromium 38Nolink (Windows only)linklink
Tizen 3.0Webkit ~ Chromium 47Nolink (Windows only)linklink
Tizen 4.0Chromium 56Nolinklinklink
Tizen 5.0Chromium 63Nolinklinklink
Tizen 6.5Chromium 86Yes, by FW upgrade in the futurelinklinklink
Tizen 7.0Chromium 94Yes, by FW upgrade in the futurelinklinklink
webOS 1Webkit ~ Chromium 32No   
webOS 2Webkit ~ Chromium 32No   
webOS 3Chromium 38Nolink (Windows only)linklink
webOS 3.2Chromium 38Nolink (Windows only)linklink
webOS 4.0Chromium 53Nolinklinklink
webOS 4.1Chromium 53Nolinklinklink
webOS 6.0Chromium 79Yes, by FW upgrade in the futurelinklinklink
Android 4.4Webkit ~ Chromium 30/33/53No   
Android 5Chromium 37, upgradable up to 95Yeslink (Windows only)linklink
Android 5.1Chromium 39, upgradable up to 95Yeslink (Windows only)linklink
Android 6Chromium 44, upgradable up to 106Yeslink (Windows only)linklink
Android 7Chromium 51, upgradable up to 119Yeslink (Windows only)linklink
Android 7.1Chromium 52, upgradable up to 119Yeslink (Windows only)linklink
Android 8Chromium 58, upgradable to recent versionsYeslinklinklink
Android 8.1Chromium 61, upgradable to recent versionsYeslinklinklink
Android 9Chromium 66, upgradable to recent versionsYeslinklinklink
Android 10Chromium 74, upgradable to recent versionsYeslinklinklink
Android 11Chromium 83, upgradable to recent versionsYeslinklinklink
Android 12Chromium 91, upgradable to recent versionsYeslinklinklink
Android 12LChromium 95, upgradable to recent versionsYeslinklinklink
Philips D-line (legacy Android 4.4)Webkit ~ Chromium 33No
Philips P-line (legacy)Chromium 46, upgradable to 62Yeslinklinklink
Philips xyz-line (2020+)Chromium 82, upgradable to 118
BrightSign FW 7.xChromium 45Yes by FWlinklinklink
BrightSign FW 8.0.xChromium 65Yes by FWlinklinklink
BrightSign FW 8.4.x, 8.3.x, 8.2.x, 8.1.xChromium 69Yes by FWlinklinklink
BrightSign FW 8.5.x, 9.0xChromium 87Yes by FWlinklinklink
BrightSign FW 9.0.145.1+Chromium 87, upgradable to Chromium 110Yes by FW
Sharp (legacy)Webkit ~ Chromium 33No
Sharp 2024Chromium 87, upgradable to 118Yes
Panasonic AF1Webkit ~ Chromium 33No
BenQ SL-lineWebkit ~ Chromium 33No
NEC TechnowareChromium 46, upgradable to 62Yeslinklinklink
Raspberry Pi 3 / NEC Compute Module 3Webkit 78 (2.29.3)No
Raspberry Pi 4 / NEC Compute Module 4Chromium 91Yeslinklinklink

Android-specific behavior

signageOS Core App attempts to automatically install WebView v85 during the initial provisioning. You can update to other/later versions via the Package upgrade function.

Browser, WebView, HTML resolution

Most devices only support HTML5 only in the FullHD resolution due to HW performance limitations. This is because UHD browser rendering requires high computation.

Devices that are supporting UHD+ resolution for HTML5 are:

  • Windows 10/11 devices with Intel i5 and above (or similar AMD CPU)
  • Linux Fedora or Ubuntu

This limitation applies to any SoC device, despite the fact they might feature a UHD display.

While HTML5 canvas is always FullHD, you can still play UHD videos using JS API that leverages an accelerated native video player and allows you to play the content outside of HTML5.

References to specific documentation:

BrightSign docs:

https://brightsign.atlassian.net/wiki/spaces/DOC/pages/370672286/HTML+Best+Practices

 Android docs: